Getting an Emulab Account

The first step in using Emulab for PCES work is to get an Emulab account. If you don't already have an Emulab account:

  • Go to the Emulab home page and click the Request Account button.
  • Click on the link that says Join an Existing Project.
  • Fill out the form with your contact information.
  • At the bottom of the form, enter the name of the project and group that you want to join. (Every Emulab user must be a member of at least one project/group.) In the Project Name field, enter "pces". In the Group Name field, enter the name of one of the existing groups within the PCES project. If you are unsure about which group to join, contact one or more of the group maintainers.
  • Click the Submit button at the bottom of the form.

When your account request is approved, you will receive an email with your new user key. When that email arrives, use the link in it (or the key itself) with your password to log into the Emulab Web site and verify your account. Once this is finished, you must wait for the leader of your requested project/group to approve your request. When approved, you will receive another email message saying so.

If You Already Have An Account...

If you already have an Emulab account and you need to join the Emulab PCES project, you can simply login to Emulab and click the Join Project item in the Interaction menu. Enter the project name ("pces") and group name as described above. You will receive an email message when your request is approved.

Logging In

Finally, you can log into Emulab. Go to the Emulab home page and click the Log in button. Enter your name and password. Note that you must allow the Emulab Web server to set cookies in your browser.)

Once you log in, you will see a page "My Emulab.Net" that lists all of your current experiments, your project and group membership information, and your perosnla profile.

Creating an Experiment

The Emulab Tutorial describes the basics of creating experiments, summarizes frequently used features, and provides quick solutions to the most common problems people encounter.

Using Your Experiment

To be fleshed out.

Terminating Your Experiment

To be fleshed out.


Last modified: Thu Jun 26 2003 09:47:38 MDT