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Re: [creduce-dev] C-Reduce Script for an OpenGL program
Thanks Vegard. Adding a timeout of 3s to ./a.out did seem to go well. I gave
it about 4 or 5 days, but eventually lost patience after a day or so of
"pass_lines". (The preprocessed cpp file was 302211 lines btw.)
Well, ugh. I don't know of a faster way to do this: pass_lines is
hierarchical (starts by removing large chunks and then moves to smaller
ones) and that's our best idea for making reduction go quickly.
Is it possible to save each cpp file (and exe) which produces an interestingness
There's no support for this but it would be a very easy change to make.